top of page
SYSTEMS

PORTFOLIO

CLICK A PROJECT TO SEE MORE

Top of Page
LEVEL
PRODUCTION
SYSTEMS
LEVEL
CONTENT
PRODUCTION
PUZZLE
SYSTEMS
TECH ART
PRODUCTION
SYSTEMS
LEVEL
PRODUCTION
SYSTEMS
LEVEL
PRODUCTION
Kitchen Kauldron

01

THEMED ENTERTAINMENT

KitchenKauldron_ArtBible_Newest_2022-06.jpg
Kitchen-Kauldron_Title_Final_wHITEoUTLINE (3).png

GAME DESIGNER/ PRODUCER

TEAM SIZE  7

DURATION 10 Weeks

CONTRIBUTIONS

  • Documentation of GDD on Confluence

  • Set-up of Production Pipeline and Scheduling using Jira

  • 3D modeling and technical artist for various food models utilized in the chef game

  • Lead Design and Development of Server Game

  • Co-Development of Server/Chef/Barista Game Communications

COLLABORATIVE PROJECT

02

COLLABORATIVE PROJECT

god (1).jpg
Story Heist

LEAD GAME DESIGNER

TEAM SIZE  4

DURATION 3 Weeks

CONTRIBUTIONS

  • Conceptualized theming and initial gameplay premise

  • Developed Narrative Design and overview of Level/Story Beats

  • Worked on Level Design of Snow White Story

  • Systems Design and prototyping of dialogue system

Riot Games

03

RIOT GAMES

RiotForgeLogo.jpg

GAME PRODUCTION INTERN

TEAM SIZE  28

DURATION 4 Months (Ongoing!)

CONTRIBUTIONS

  • Sit in on weekly team meetings regarding the development of unreleased Riot Forge games with Forge team and respective third-party developers

  • Assist with QA and other Production needs for upcoming Forge Games

  • Aid with publishing of released DLC for Hextech Mayhem: A League of Legends Story

Escape Academy

04

COIN CREW GAMES

EscapeAcademy.JPG

GAME DESIGN/ART INTERN

TEAM SIZE  11-20

DURATION 4 Months

CONTRIBUTIONS

  • Produced 20+ Paintovers of current alpha levels for Game Art Director to see potential thematics and environment design of escape rooms

  • Level Design Concepts/Variations for in-game levels

  • Pitch Decks with Puzzle Design Conceptualizations for 2 potential levels in the finalized game in a team of other interns

05

CAPSTONE PROJECT

loadingscreen_full (2).jpg
NV_TitleScreen_Logo (1)_edited_edited.pn
Neo-Versailles

LEAD GAME DESIGNER

TEAM SIZE  3

DURATION 12 Weeks

CONTRIBUTIONS

  • Sole developer of Game prototype working in a team with 2 artists

    • GDD and other documentation of systems designs, narrative design

    • Level design Blockout and set dressing

    • Systems design and rapid prototyping 

    • Prototyping of Enemy AI and encounters

  • Set up of version control (Perforce) and documentation of project and production pipeline using Confluence

06

CAPSTONE PROJECT

bg.PNG
AoShuBlueLogoPNG.png
Ao Shu SpellSlinger

GAME DESIGNER/PRODUCER

TEAM SIZE  ~30

DURATION 14 Weeks

CONTRIBUTIONS

  • Maintain flow of work with version control software (Perforce)

    • Set-up of file structure and naming conventions​

  • Create production roadmaps/timelines using industry standard software (Hansoft) to track project progress

  • Run playtest sessions of major builds to garner player feedback and relay findings to design team and faculty

  • Documentation of Dialogue Manager TDD

    • In-Engine support development of additional feedback in dialogue system ​

    • Ambient Dialogue

  • Set dressing/NPC Pass of Heaven's Landing/Airship Docks

07

CAPSTONE PROJECT

doodle (2).png
TransparentLogos_IfItHelps_2 (1).png
Abaddon

GAME PRODUCER

TEAM SIZE  ~40

DURATION 28 Weeks

CONTRIBUTIONS​​

  • Creation of production roadmaps/timelines using industry standard software (Hansoft) to track project progress to ensure milestones are hit

  • Run playtest sessions at major milestones to garner player feedback

  • Documentation of Interactables TDD + Support Documentation of Gameplay Comparable Data Tracking

08

LEVEL DESIGN

Level Design WideShot.PNG
Shang Sacrifice

SOLO PROJECT

TEAM SIZE  1

DURATION 1 Week

CONTRIBUTIONS​​

  • Level Design

    • Packs Used - Infinity Blade Free Assets​

09

GAME JAM PROJECTS

1200px-Video_game_controller_icon_designed_by_Maico_Amorim_edited.png
Game Jams
bottom of page