PORTFOLIO
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01
THEMED ENTERTAINMENT
GAME DESIGNER/ PRODUCER
TEAM SIZE 7
DURATION 10 Weeks
CONTRIBUTIONS
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Documentation of GDD on Confluence
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Set-up of Production Pipeline and Scheduling using Jira
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3D modeling and technical artist for various food models utilized in the chef game
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Lead Design and Development of Server Game
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Co-Development of Server/Chef/Barista Game Communications
COLLABORATIVE PROJECT
02
COLLABORATIVE PROJECT
LEAD GAME DESIGNER
TEAM SIZE 4
DURATION 3 Weeks
CONTRIBUTIONS
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Conceptualized theming and initial gameplay premise
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Developed Narrative Design and overview of Level/Story Beats
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Worked on Level Design of Snow White Story
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Systems Design and prototyping of dialogue system
03
RIOT GAMES
GAME PRODUCTION INTERN
TEAM SIZE 28
DURATION 4 Months (Ongoing!)
CONTRIBUTIONS
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Sit in on weekly team meetings regarding the development of unreleased Riot Forge games with Forge team and respective third-party developers
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Assist with QA and other Production needs for upcoming Forge Games
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Aid with publishing of released DLC for Hextech Mayhem: A League of Legends Story
04
COIN CREW GAMES
GAME DESIGN/ART INTERN
TEAM SIZE 11-20
DURATION 4 Months
CONTRIBUTIONS
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Produced 20+ Paintovers of current alpha levels for Game Art Director to see potential thematics and environment design of escape rooms
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Level Design Concepts/Variations for in-game levels
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Pitch Decks with Puzzle Design Conceptualizations for 2 potential levels in the finalized game in a team of other interns
05
CAPSTONE PROJECT
LEAD GAME DESIGNER
TEAM SIZE 3
DURATION 12 Weeks
CONTRIBUTIONS
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Sole developer of Game prototype working in a team with 2 artists
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GDD and other documentation of systems designs, narrative design
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Level design Blockout and set dressing
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Systems design and rapid prototyping
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Prototyping of Enemy AI and encounters
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Set up of version control (Perforce) and documentation of project and production pipeline using Confluence
06
CAPSTONE PROJECT
GAME DESIGNER/PRODUCER
TEAM SIZE ~30
DURATION 14 Weeks
CONTRIBUTIONS
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Maintain flow of work with version control software (Perforce)
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Set-up of file structure and naming conventions
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Create production roadmaps/timelines using industry standard software (Hansoft) to track project progress
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Run playtest sessions of major builds to garner player feedback and relay findings to design team and faculty
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Documentation of Dialogue Manager TDD
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In-Engine support development of additional feedback in dialogue system
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Ambient Dialogue
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Set dressing/NPC Pass of Heaven's Landing/Airship Docks
07
CAPSTONE PROJECT
GAME PRODUCER
TEAM SIZE ~40
DURATION 28 Weeks
CONTRIBUTIONS
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Creation of production roadmaps/timelines using industry standard software (Hansoft) to track project progress to ensure milestones are hit
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Run playtest sessions at major milestones to garner player feedback
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Documentation of Interactables TDD + Support Documentation of Gameplay Comparable Data Tracking
08
LEVEL DESIGN
SOLO PROJECT
TEAM SIZE 1
DURATION 1 Week
CONTRIBUTIONS
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Level Design
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Packs Used - Infinity Blade Free Assets
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09